Showing posts with label character creation. Show all posts
Showing posts with label character creation. Show all posts

Saturday, August 1, 2009

Dragons: Overview

Anything in purple is information changed to suit the timeline for The Rise

Life Span
Dragons have extremely long lifespans, inhibited by very few and far between factors. Occasionally, outbreaks of illnesses have been known to kill many dragons all at once, and there was a time at which a dragon had to watch its back around other dragons, for fear of a clan feud or a war. However, they have grown into largely peaceful race who, rather than aging and falling apart with time, grow and strengthen through magic.

For obvious reasons, a dragon ages very much more slowly than a human does, emerging from infancy at more than ten years old and remains in a growing juvenile for a period of about two hundred years. At exactly two hundred and twelve years old, a young dragon is considered an adult, though it will never cease to grow.


Shape-Shifting
The majority of dragons choose to spend most of their lives in a humanoid form, which keeps their otherwise ever growing population of ever growing individuals from crowding the Great Continents. This is only traditional choice, however, and it is not considered illegal or impolite to ignore this tradition for things like travel and celebration (as a matter of fact, once a year for two Holy Calendar weeks, dragons spend much of their time in their natural forms for the Festival of the Walking Mountains (explained later)). This human form is created subconsciously when the dragon first begins to comprehend mankind (at a young age) or consciously in the case of dragons who learn to shift much later in their lives.

Though they are capable, it is uncomfortable for a dragon to change shape to only a partial extent. When manifesting aspects of their dragon form in human form, these aspects appear smaller, stretched out and elongated to fit large amounts of body into smaller amounts of space. This often results in painful headaches and uncomfortable dizzy spells, and if done often enough can cause permanent inability to make these changes (as the body will begin to reject them to avoid the discomfort).

Most dragons are as of yet reluctant to take on a human form, as sea dragons have very high standards of beauty and honor, and consider the newly developing humans beneath them. When they do change, their bodies and faces more closely resemble that of a sylvan, whom they consider to be more elegant and worthy of their consideration. However, there have been dragons who have tried to meld the two.


Family Life
A dragon's lifespan allows for (and actually creates the need for) an interesting magical ability that they have developed over time. Female dragons can control their ovulation cycle, leading for the most part to a smaller family size overall. Many dragons do not have more than one or two offspring.

Dragons tend to be very good parents, often nurturing their young until they leave the nest with a spouse of their own (or allowing them to stay even after that, creating large family groups). Young dragons are taught song, legend, and several courses on the history of the world before they reach adulthood.

Dragons have no surnames, only given names and family crests.


Love and Separation
The dragons of Cunabula Deae pair for life, and it is even whispered that their mate may be pre-determined by the Fates.

Throughout much of a young dragon's life, up until the point that they encounter this mate, who can (seldomly, but not unusually) reside outside the range of their usual sexual preferences, they are burdened by a tugging sensation on the right side of their chest (where their heart resides). Many dragons consider this to be an obvious sign that their mate is pre-determined. Dragons are not limited to coupling with other dragons, and may be drawn to human or sylvan individuals, whom they tend to keep alive through will magic alone.

Though this changes in later years, as of our current timeline dragons who couple with humans (less common, as humans are only just beginning to develop) or sylvans are often rejected by their peers and expected to live among their newfound mates.

Upon the death of their mate, a dragon typically begins to become depressed, and the willpower that had previously sustained their great and powerful forms turns destructive. Their bodies begin to bend and break under their monstrous weights, their scales turn dull and their eyes go cloudy. Typically, a dragon will live a decade or so after the death of its mate, though dragons with drastically weak or strong wills have been known to live two or three years to a century or more, respectively. It is one of the few forms of death in a world where fragility is reserved for ancient tomes and works of art.

Though this situation is well known by sea dragons of this age, arranged marriages between the children of prominent figures is not uncommon. The majority of these marriages are purely political, and often the marriage is never consummated. Extramarital affairs from both parties are regular and have come to be accepted.


Flight
Like many aspects of their strange existence, a dragon's power of flight (while facilitated by its physical characteristics) is powered mainly by the dragon's will. Unlike most large flying creatures, the ways in which their bodies are designed function for speed and ability in the air, not necessarily reduction of weight. Therefore, most dragons who have reached adulthood rely almost completely on the strength of their will to propel their body into the air and to keep it from falling until they land. Luckily this is not hard, because most dragons are trained in flight from a young age and could not be persuaded that they could not fly, scientifically.

Dragons adapt uncommonly quickly to a change in their physical environment. Because of their longevity, they do not rely on evolution to make these adaptations for them, but create the changes themselves through painful but necessary processes, most of which initially involve magic. Young dragons that come directly from the sea take about one century to learn to fly, since their developing bodies can adapt more quickly. Adult dragons who have come directly from the oceans can take anywhere from five hundred years on, if they learn to fly at all (if they choose to learn to fly at all, even).


Genetic Compatibility
Because dragons spend so much time in human form, they are fully capable of having children with both human and sylvan partners. This is possible because dragons are born with two sets of chromosomes-one for the humanoid (human/sylvan) body, and one for the dragon body. In half-dragons, the dragon-parent's genetic information duplicates in order to form a fully functioning set of dragon chromosomes identical to the parent. The sex chromosomes, however, are not affected by this process.

In hybrids, there is an increased chance for recessive traits to show in dragon form. This is because chromosomes that dictate that form are all, as we say in biology, homozygous (both contributed traits are the same, because they're contributed by the same parent).


Other Notes On Genetics
Unlike many creatures, who retain only two of the possible contributed traits, a dragon's DNA contains an imprint of its entire family line. The genes to produce offspring of any color dragon that has existed in the family line remains throughout all generations to follow.

Much like humans and creatures of our own world, there is a tremendous amount of variation from one dragon to the next. Their abilities, their strengths, their sizes, and even their shortcomings differ greatly, creating a wide, encompassing scope of possibilities. There is also leeway for several aberrations in a dragon's genetic code, which give rise to abnormal (though for the most part harmless) traits, such as pointed ears or slitted, red eyes. In rare cases, dragons cannot properly sync their eyes with the receptors in their human forms, causing crippling migraine headaches and often requiring some kind of corrective eye wear (yes, folks, dragons with glasses).

Like animals in our world, dragons are also capable of experiencing accidental changes in the chromosome numbers, which often result in miscarriages. The only cases in which this is
not true are cases where the chromosomes in question are the sex chromosomes, producing a particularly feminine (usually sterile) male individual, or a particularly masculine (always sterile) female individual.

Because dragons spend a particularly small amount of time in their humanoid forms on the present timeline, a handful of these traits have not yet been discovered.


Other Abilities and Oddities
Dragons are extremely gifted in comprehending the art of song, and a dragon singer may paint beautiful pictures with its musical gifts, using only pitch and tone to relay a story in the minds of its listeners. To truly appreciate a dragon's song, however, one must go through years of training to catch the deeper meaning of the singer's melody.

Dragons are also great record keepers, their longevity and careful attention to detail making them excellent historians. In the library of one particular dragon, who resides beneath the world's largest mountain range, there rests a complete history spanning from the dragons' first rise from the oceans to the present day.

Obviously not a very long span of time yet.

They are particularly skilled in magic, and often use it in their everyday lives.

A dragon in human form is very susceptible to the smell of sulfur, which produces a kind of sensory overload and often causes them to pass out.

Character Creation: Dragons

Dragons can be very difficult to name and create, so I've taken the liberty of putting forth a guide to help you do so.

  1. Names - A dragon's name is a very important aspect of his person. As dragons don't have surnames, many dragon names are created on the spot for the sake of individuality. These names may have some sort of meaning in regards to language, or may have no meaning at all save for the sound that the combination of letters and vowels creates (see: Cunabula Deae Information Blog--Dragon Song). I am currently playing with the parameters of this name generator (http://www.vivtek.com/fantasy_namer) in order to find what I consider the proper criteria for a dragon name. That will also be posted on the information blog.
  2. Family Crest - The family crest is a combination of both one color and one image, generally combined to represent the origins of a family or clan. Much like surnames, family crests change with marriages and sometimes with major events. Because there are so many ways to represent an image, it is recommended that you are very specific about the depiction of your family crest, specifying how realistic and detailed the image is, and making sure these details are noted. The only two crests I will not allow are a white rose and a black serpent. Neither of these should be relevant anyway, since you are only just making your crawl from the sea.
  3. Age/Size - Dragons, as you might have guessed, grow to enormous proportions because there is very little in place to control their aging and thus their size. Keep in mind, however, that younger dragons are very much smaller than their older counterparts (because age = size), and that most of the dragons making the migration will be fairly young. Their advantage in the war will not be size but speed and flight (as flight begins to develop).
  4. Appearance - Both draconic and humanoid appearances should be described, and mention should be made of how often they take either one. Remember that dragons have colored scales, and be sure to describe the "helmet" (which is to say, the horns on the creature's head, if they have any) in detail. This is sort of like a lion's mane (not limited to males) as it is a symbol of strength and age.
  5. Place of Birth - Whether a dragon was born on land or sea should be noted, as well as the sea/continent/country they were born in. Most dragons at the beginning of the Rise will be born in the sea. The only exceptions to this will be half-dragons, whose parents would have moved onto land after coupling with a Sylvan or human (more likely a Sylvan).
  6. Personality/History - There is no set history or personality for dragons. Though many of them are ignorant and arrogant at this point, there is always the chance that you could have one of the dragons who isn't. Put thought into their personality, look at the personalities of characters that have already been posted and take them into consideration. We will be helping you along in the character acceptance process, so don't fret if you aren't sure. CD is a complex world; I won't be upset if you don't quite know what to do just by reading a quick (and over-dated) overview of the world.
  7. Allegiance - Make sure that dragons are spread out. I would like to have both sides played out about evenly (as well as the reactions of the races already prominent on the surface).

Parameters for the name generator seen in section one are so far as follows. You may edit as you like and tweak to get a name you approve of.

vowels i, a, e, o, u, y consonants c, d, h, k, l, m, n, r, s, t, v, w like a, i, e, v, s, o, u, b accents hard cv.v choices b.v, v.w, w.r, m.n=n, b.m, c.k=k, c.g, c.s, s.sh, ch.sh, tt.th syllables vcv, cvc, ccv, v, cv, vc, c max_syllables 1 prefixes Ey, Za, Vi, El, Ka, Ru, Ha, Kha, As, Az, Te, Ta, Sa, Se, Kat, O, Ol, En, Al, V, Z, I, E, A, D, R, N, An, Ad, Sh, Sha, Crys, Ai, Ais, Kar, Wy, Wyn, Em suffixes lin, ia, iia, ya, on, ik, n, er, ter, ael, rael, rin, rein, arn, en, ein, ion, aron, indor, alin, ai, i, a, ire, athe, imbre, val, dor, ix, yon, aea, eae, in, riel, sta, lynn, e, i, a, o, u, na, ina, ter, rys