Saturday, August 1, 2009

Continents: An Overview

Zoom out. This world is a large, rocky planet, a "Super Earth", if you will, roughly the size of our own universe's Jupiter with two large, round moons of about equal size. Somehow, even with its massive size, this world is able to support life fairly well. Rumor has it that this is due to the close proximity and favoritism the Goddesses of this universe show to this particular planet and its inhabitants.

Two massive continents stretch nearly the length of the planet on one side, crossing over its equator and parallel to one another. These continents are roughly the size of our Pangaea, perhaps bigger, but more than dwarfed by the planet's massive size. They are the dragons' domain. Several much smaller continents litter the planet's vast oceans, inhabited mostly by Humankind and Sylvankind. Stretching across the far coast of the westernmost continent is a great mountain range which can often be seen from ridiculous distances.

These two continents, Esus and Espaea, look very different presently. Though Esus is still a large mass of land, a great chunk is missing from the northern tip. The continent of Ethevur, just to the north of Esus, will one day collide with this continent, forming the head of the mountain range known as the Moon-Lit Steps that lines the continent's western side. Espaea, while it will some day grow to be even larger than Esus, is currently a moderately sized continent just north of its much larger sibling. Over the years, Espaea will experience several rattling earthquakes as continental drift brings younger, smaller continents to it and those smaller, younger continents experience volcanic expansion.

The planet is very fertile, with large, dense forests to create an oxygen rich atmosphere. This atmosphere, untainted by the harmful releases of industry, allows for a fantastic array of gigantic flora and fauna living amongst the handful of evolutionarily-dormant humanoid species.

Even the seas, pulled violently by the planet's two circling moons, are inhabited with great and terrible creatures, the ancestors of modern dragons. Vast arrays of fish and other underwater creatures swim in their midst, guarded by these ancient monsters.

Esus

Currently the largest continent in all of Cunabula Daea, it is roughly the size of Eurasia (though quite a different shape). Across the western side is a great mountain range called the Moon-Lit steps, the tallest mountains of which have not yet been created. This continent is home to several primitive human groups as well as one particularly large forest near what will some day be the country's capital city, in a mountain range towards the eastern side of the continent. This forest houses one of the largest groups of Sylvans in Cunabula Deae. This group will likely remain the largest of its kind throughout the rest of Sylvan history, as normally the race is loathe to live in such close-knit groups.

Espaea

The current inhabitants of Espaea include a small group of humans whose culture resembles that of feudal Europe. They are agricultural and studious, though on the whole very wary of dragons. Unfortunately, much of this small culture will die out with the arrival of the now-land dragons. However, some will be saved.

Soon, Espaea will grow in size due to continental drift.

Ethevur

Ethevur is home to one of the most (evolutionarily, not technologically) advanced group of humans yet on Cunabula Deae. Though these eskimo like people seem primitive in their snowy landscape, out of need they have developed an aptitude for magic as a group that many humans need to come by individually. These people are the ancestors of the Cunabula Deae shifters, known to some as werewolves although their transformations are complete and willing.

Albuaron

This continent is nearly entirely forested, and the only inhabitants so far are the flora and the fauna. It is visible from the southern cape of Esus, and several different groups have had their eyes on it, including Sylvans and a very rare group consisting entirely of runaway dragons, strangely accepting Sylvans, and humans who are learning from these two. The latter group will become the ancestors of modern incubi.

Saoris

The culture on Saoris has taken a drastic turn in its development. Though relatives of the doomed culture on Espaea, they have traded their agricultural ways for a life at sea. Because sea dragons do not take kindly to human beings, they only grudgingly allow their presence and demand respect from these individuals in exchange for their lives. Saoris fishermen, for this reason, think of sea dragons as gods. Very angry gods, perhaps, but gods.

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